
‘Minority
Report’ Inspires Technology Aimed at Military
By JONATHAN
KARP

Los
Angeles
IN THE FUTURISTIC movie “Minority Report,” Tom Cruise gestures with his
gloved hands to sift through crime-clue data that are
displayed on giant screens. With the twist of a wrist
he can move information from one column to another or delete items.
Pamela
Barry, then a Raytheon Co. engineer,
had a eureka moment while watching the 2002 Steven
Spielberg sci-fi flick. Ms. Barry believed such a system could be a boon to the
military as it tries to parse reams of information in the heat of a battle.
Raytheon
then hunted down the scientist who was behind the movie technology, John Underkoffler. Raytheon decided to fund an effort to try to
turn his film fantasy into reality and explore its potential for speeding up
intelligence analysis, says Allan Mattson, the defense company’s director of
national space programs.
The
fruits of that investment are housed in a darkened
room in a converted Los Angeles
factory. There, a man wearing reflective gloves uses hand gestures to
manipulate pictures projected on a panoramic screen. He slides an index finger
forward to zoom in on a street scene; swivels a horizontal hand to the right to
scroll through a video; sweeps both hands to the left to clear the screen.
Raytheon
believes such ‘gesture technology’ can help solve one of the military’s biggest
problems: information overload. Commanders are increasingly unable to process
the massive flow of intelligence from satellites, sensors and soldiers. To tackle that challenge, Mr. Underkoffler
and Raytheon are devising ways to visually display and manage the date in a
user-friendly way to quicken combat responses.
The
technology also has commercial potential. Software engineers developing
everything from three-dimensional modeling programs to videogames have long
strived to liberate consumers from the computer keyboard and mouse.
“Keystrokes
and mouse clicks limit your degree of freedom,” says Mr. Underkoffler,
who earned his doctorate at the Massachusetts Institute of Technology. By
communicating with a computer through gestures, hands can do as much as five or
six mice, he adds. “Your hand becomes a Swiss Army knife,” he says.
Raytheon,
which has licensed Mr. Underkoffler’s technology and
unveiled it to Air Force and intelligence officials
last week, aims to adapt it for use in future command centers. The idea is to
streamline the disjointed and limited functions currently performed by scores
of soldiers manning banks of individual PCs. In
Raytheon’s vision, real-time video and maps will be fused
with database information on large interactive screens to assess battle
situations.
Raytheon
isn’t alone in chasing the command post of the future. And
it isn’t the only company injecting Hollywood
into this race. Silicon Graphics
Inc., which is known for special effects in movies, is
working with the Army to develop the computing firepower that command centers
will need.
Raytheon
appears to be among the leaders in applying gesture technology. The “gestural interface” is part of a broad quest to find
intuitive ways for people to interact with the digitized world of computers.
Such efforts encompass speech recognition and touch-screen technologies.
Mr.
Underkoffer’s work is more complex because it
involves hand motions in the air. Early gesture-technology efforts in the 1980s
used “datagloves,” which were tethered to a computer
by wires. “It was sexy, but it had many disadvantages,” says Andries van Dam, vice president for research at Brown University,
which has long studied melding gestures with computers. Mr. Underkoffler’s
system uses gloves with reflective heads and infrared cameras that detect the
motion by bouncing light off the beads, similar to motion-capture technology
used in film animation.
Mr.
Underkoffler, a goateed 37-year-old, did pioneering
research at MIT’s renowned Media Lab. His work with holography and light built
on concepts of virtual reality, leading to what he dubbed the “Luminous Room,”
where people can work with electronic data on ordinary walls or tables rather
than being glued to the tube and keyboard. “The idea is to force graphics out
of the monitor and into the real world,” he says.
Among
his innovations is software, in used at MIT, that lets architects place
physical models on tables where digitally produced shadows, reflections and
wind flows are projected. Move the model, and the shadows adjust, allowing the
designers to quickly stimulate the spatial impact of a
building.
Mr.
Underkoffler was discovered
at the Media Lab by Mr. Spielberg’s “Minority Report” production team in 2000
as they scouted ideas for the film. Mr. Underkoffler
soon relocated to Los Angeles as the film’s
scientific adviser, launching a Hollywood
career that includes work on “the Hulk” and “Aeon
Flux.”
One
of Raytheon’s goals in trying to create a version of the technology for the
Defense Department is to sell more of the cameras and sensors it makes, which are used on spy satellites and military planes. Raytheon
won’t disclose how much it is investing in the project.
One
recent morning, Kevin Parent, a former MIT colleague of Mr. Underkoffler’s,
donned black gloves to demonstrate gesture technology.
“Shall
we step into the ring,” he said, referring to a metal truss holding several
infrared cameras and a projector. Standing before the wide screen, Mr. Parent
raised one hand, his index finger pointing like a pistol. Pressing
his thumb down while moving his finger across the screen is like clicking and
dragging an icon with a mouse.
So
far, Mr. Underkoffler has invented a vocabulary of
more than 20 gestures, each corresponding to a mathematical formula. As Mr.
Parent pans westward across a projection of the downtown Los Angeles skyline by moving his hand to the
left, he raises it to simultaneously enlarge the buildings. “We’re panning and
zooming,” exclaims Mr. Underkoffler. “And you still
have another hand.”
Mr.
Parent toggled between a rooftop video of downtown Los Angeles and an overhead map to analyze the
scene from different angles. With hand flicks, he zipped forward and backward
through the video clip and noticed the gradual movement of a window-washing
crane atop a distant skyscraper, something that was undetectable at the video’s
regular speed. In a battle situation, that crane could be a piece of
slow-moving heavy artillery.
Mr.
Mattson believes that removing the normal computer interface allows the brain
to combine space and time data faster to identify threats. “This toold isn’t a panacea, but it’s
part of the solution,” says Gerald Perryman Jr., a retired Air Force general
who is Raytheon’s vice president for intelligence and surveillance systems.
“This may give us a fighting chance to put the clues together.” Mr. Perryman
acknowledges that gesture-dominated command centers with three-dimensional
display aren’t likely for a decade.
Raytheon
is working on more immediate applications, such as a device called a Common
Tactical Blackboard to offer a portable bird’s-eye view of a battle zone and software
that suggests combat responses. But Mr. Underkoffler retains the right to pursue commercial uses,
such as command-and-control operations for railroads and ports, and virtual
wind tunnels for industrial designers. Videogames are also in the mix. With
similar but less advanced technology, Sony
Corp. already markets the EyeToy, in which a camera
captures a person’s movements and incorporates them into the game on TV.